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Emperor rise of the middle kingdom maximum forts
Emperor rise of the middle kingdom maximum forts













emperor rise of the middle kingdom maximum forts

Or 3.3 workdays difference between % completed figure for each field. On average that is ~66 workdays before they finished the last field and head back to the Farmhouse. Assuming the are assigned an unbroken row of 10 fields(12 workdays each cycle(2) lost due to traveling each & another 40 workdays each tending their field assignments). Initial spawning and re-spawning of 2 Farmers(loss 4 workdays each on average not considering the extra 2 Farmers re-spawned which will start maintaining higher field completion rate). General tending numbers Farmhouse 40 Wheat Field Example: Just a further reduction in potential yields that can be statistically analyzed in the following Example.

emperor rise of the middle kingdom maximum forts

Completion% is unlikely to reach 100% as spawning delay, travel time and limited number of initial tending walkers reduces the potential. Then the field must be periodically revisited to maintain the rate of completion or suffer a ~50% penalty.

  • Percent complete requires that a Farmer or Tender first services the field.
  • Usually reduces the potential by multiplying the percentage giving in the above Climate Region Rating Table with expected fertility of the crop tile.
  • Crop type modifier for Climate Region.
  • Raising potential fertility to between 11.5%(unirrigated: No Water Table) to 115%(irrigated: Ideal cropland).
  • Iron age bonus is 1.15 if in the Iron or Steel Age.
  • Raising maximum potentially fertility to 100%.
  • Irrigation, if available and used, adds 35% to fertility of cropland.
  • Mouse-over provides Cropland description Ideal(darkest):65% fertile, Rich(darkish):62%-54% fertile, Good(medium)51%-40% fertile, Poor(med-li)37%-26%, Very Poor(light)21%-15% & No Water(beige)10% fertile.

    emperor rise of the middle kingdom maximum forts

    This can range between 10% and 65%, displayed in various shades of blue.

  • Fertity of cropland as defined by the Water table(Hotkey).
  • % from FarmConfig.txt verified by a decade of playing General numbers Growing & Harvest Seasons















    Emperor rise of the middle kingdom maximum forts