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Or 3.3 workdays difference between % completed figure for each field. On average that is ~66 workdays before they finished the last field and head back to the Farmhouse. Assuming the are assigned an unbroken row of 10 fields(12 workdays each cycle(2) lost due to traveling each & another 40 workdays each tending their field assignments). Initial spawning and re-spawning of 2 Farmers(loss 4 workdays each on average not considering the extra 2 Farmers re-spawned which will start maintaining higher field completion rate). General tending numbers Farmhouse 40 Wheat Field Example: Just a further reduction in potential yields that can be statistically analyzed in the following Example.
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Completion% is unlikely to reach 100% as spawning delay, travel time and limited number of initial tending walkers reduces the potential. Then the field must be periodically revisited to maintain the rate of completion or suffer a ~50% penalty.
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This can range between 10% and 65%, displayed in various shades of blue.
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